The compass that points nowhere — on Main Character's crystal series
An essay on why the same shape, painted three hundred times, becomes a different shape each time. By the magazine's senior critic.
read article →A short shelf of articles, interviews and reviews — collected so you don't have to.
An essay on why the same shape, painted three hundred times, becomes a different shape each time. By the magazine's senior critic.
read article →Eight thousand words on studio routine, the charity tier, and why the work is finally getting smaller again.
read article →Field report from the six-month residency on the coast. Includes excerpts from the studio journal.
read article →The first independent audit of the Main Character foundation, with commentary from three of the recipient organisations.
read article →How a single shape moved from game iconography to a vocabulary used by half a dozen practitioners across two continents.
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